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I have come here to break the silence and keep you updated about the project... and I'm all out of silence. 

I'm working on the project every day, but it's quite a boring, non visual technical things. Autodesk Maya 2017 got new animation tool "Timeline" which have some very cool improvement for animation and motion capture mastering. But nevertheless Maya still full of bugs, unexpected crushing and REALLY WEIRD stuff like a roll bones behavior. 

Anyway, it's very important to finish a full character prototype with all this technical details before mastering fighting animation (which is much more exciting to show). Thank you all for your patience! After we figuring out this stuff - more cool content will come!

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