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Another poster/animation I made, another knowledge I got. This time I started using Substance Painter in my workflow. I was planning to start using it in CM1 but decided to not put it off for later and start using it now. For those who don't know what it is, in short Substance Painter - is a VERY POWERFUL texturing tool. 

What changed in my workflow? Now, I'm able to do my own textures for my scenes. There was always a problem with textures when you can't find them or they were way too different from Dota 2 style. Now it's not a problem. Sadly, due to my little to no experience in Substance Painter, the next few textures will be... look worse than I usually use. 

What exactly was made using SP here? Body writing, bucket, and shackles on her neck. Not as much but at least I started using it somewhere. Thus I started using it way too late.

One drawback is time consumption and the greatly increased size of the project.

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