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Well, nothing really changed in "base" animation. Spent day on figuring out how cloth physics works and well, great news - now most of the next animations will contain physics on her thighs. Vulpera is not animated and probably will not be animated as I don't plan to make view angle where you can see him clearly. Cape will be animated later as I don't know how to approach it animation. From one side we have cloth simulation which is perfect for well, clothing. From other side, we have rig of the cape and addon for physic bones. Time will tell which is better. Face will be animated later. I don't plan to change anything in lighting although I feel like it lacks some rim-lights.

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