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Let me know if these worked!

UPDATE: Download the the scale receiver plugin and place the file into custom>Scripts>MeshedVR

Attached to this post is the zip file.

All playable scenes: https://mega.nz/folder/hxAGlY7D#2JxCsd5kw8Q0DRyj3jfw3g

Scene licensing CC-BY-NC-SA

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pseudoclever

It looks like the size changing function didn't survive. The animations and sound are great. I installed by placing the folder into my VaM/AddonPackagers folder. It loads up and runs just fine. It LOOKS like all the size transitions broke. The animation objects are suppose to go Person/rescale/scale, but they reset to Person/BLANK/scale It's still really cool to see your process like this. Neat that you work in a half-sized world too. That also adds a nice little layer~

GrowCloneGrow

I'm using 1.19 version of virt a mate so I'm curious if the size receiver plugin I used works and was ported with the new versions of the program? If you just ran the .vac file on its own through open scene did it have the same issues? And yea haha I really need to backup all my content and start a new version of the app it's pretty cluttered and has a lot of old/broken files, but I have a few more projects to finish before I move up.

GrowCloneGrow

This sounds like it needs the plugin I use. I will include it in the attached files. Import that into your meshedVR scripts folder. That's where mine is located

pseudoclever

Drop it in [VaM]\Custom\Scripts\MeshedVR ? Or just Custom\Scripts?

pseudoclever

Yep, that works! You also have to enable plugins in the security tab. Looks awesome! Can I ask, how come you use that custom script? What's the advantage?

GrowCloneGrow

I have not updated to the newest version yet because I want to finish 2 projects before updating. Does "rescale" work the same way as the plugin I applied?

frythebrain

I fixed mine by downloading the assets separately and then manually activating them in VaM by adding the scripts, custom unitys assets, environments, etc. For some reason it doesn't know where their locations are, so we have to add them ourselves, which is not difficult, because the listings are there, just that some of us may have to download separately.

frythebrain

If we click on the person in VaM and then scripts, we can add scalereceiver.cs but we have to do it before the scene starts, so opening in edit mode is a must. Then rescaling scene, fixing scripts after everything is frozen.

David

I've just installed version 1.20.77.2 and was able to add ScaleReceiver.cs to a person. I activated the plugin and then attempted to change the person's scale using the Physics tab. The scale in the Physics tab would immediately reset to whatever value I set in the ScaleReceiver plugin, so I assume it is working correctly in 1.20.77.2. Please send let me know if there's anything else I can test to help you determine whether it's safe for you to upgrade.

GrowCloneGrow (edited)

Comment edits

2023-06-13 04:37:56 Appreciate you looking into it! The only other question I have is how morphs are animated in the new version. Currently I have to select the ones I want to animate in a scene and they will show up under person>geometry.
2021-01-28 06:42:07 Appreciate you looking into it! The only other question I have is how morphs are animated in the new version. Currently I have to select the ones I want to animate in a scene and they will show up under person>geometry.

Appreciate you looking into it! The only other question I have is how morphs are animated in the new version. Currently I have to select the ones I want to animate in a scene and they will show up under person>geometry.

Coco Wren

All of the giantess scenes work now that I've added this scalereciver.cs file, thanks!

sith2618

This works for me, but Part 1 of the Halloween Growth still doesn't load for me. Anyone get that scene to work?