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Hi all, it has been nearly a month since my last update, and it is time to share some more info!

1) The Pit Stop App has two new features in the works!

  • A button to enable some AI (selected at random) to start on a tyre compound one softer or one harder than the main one selected. This will increase realistic variation.

  • A button to enable some AI (selected at random) to do a reverse pit tyre strategy to that defined in the sliders. This will also increase realistic variation.

2) I'm looking into making UI for a number of the apps which have user variables to increase usability. It is much nicer to not have to open files and manually edit code to make setup changes, like we have for the Pit App.

3) The Mechanical Failure App will include more types of failures!

  • Tyre Blow outs for the player. (These won't occur for the AI, as they don't react well to tyre blow outs.)

  • Rear Wing failures for the player. (These won't occur for the AI, as they appear to drive just as quick with a broken rear wing.)

Once again, a big thank you to all members for being a part of this adventure, we have over 250 members now!

Comments

Debaser

I was wondering about this as well. I was messing around with the code from Nuzzi's ''Start race with same fuel'' Mod, to see if I could make the AI use the same fuel as me in a qualify session as well but couldn't make it work. Can it be done @Nuzzi?? If so, please could you release a mod. Much appreciated and keep up the good work.

D.Nuzzo

Hi, yeah, it's certainly possible to be done! Although from my experience they have been doing one out lap, a quick lap and then coming back to the pits. I'll have a look into this!

Debaser

Well even that is more realistic than what the AI is currently doing haha. But yeah, any improvement closer to a realistic ''quali'' stint will be very helpful. Thanks