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v1.3 fixed a minor bug:

  • Randomness was not working properly on first load up of each session. (Now each time a session is loaded from Content Manager, the randomness selects drivers/cars correctly.)

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Flavio Cardoso

Nuzzi, just a quick question: Does mechanical damage need to be activated in content manager to trigger AI failures? If so, what "%" is the best? Thanks.

Mil

CSP 0.2.3 preview 1 here. When I enable "tracks physics" some AI get stuck on the grid. Restarting session used to overcome the problem, but not anymore. BTW I'd like to know what this "track physics" option do. Is it related to extended cars physics?

D.Nuzzo

Hi, I haven't supported CSP 0.2.3 as it is not fully out yet. Once it becomes fully available, I will update the app to support it. The track physics button edits the surfaces.ini file for each track it is used on, which allows the code to have access to physics functions, so it is unrelated to the extended cars physics option seen in content manager. Thanks :)