Whats new ? What has been working on? (Patreon)
Content
I have been spending alot reading Documents and learning about coding in the past few days.
Sadly i have to say that i didn‘t read carefully when it comes about programming in the past and i have found aloooot of bad coding inside my Character child link that can decrease the performance of the game just only because of the bad codes inside….
Not only that but it can also slowdown the development of the game. I decide to fix this now to have a better understanding too. Much easier to code in the future.
Yesterday i successfully decreased the disk size from 20mb to 19mb with the same codes, i cannot wait to do more stuff with it but it will take alot of time to fix all those bad stuff inside.
Also i have taking alook about physics bones and i really tried my best to have a good Hair physics and Hat physics with the Default Unreal engine Dynamic bones but it was REALLY bad. Once you hit a lower framerate, the hat would scretch really really far. Strangly that happens even with Ragdolls.
To fix that, i implemented Kawai Physics bones and my god does it look much better than the default physics.
Also the Weather system has been updated too with some very cool lens flare and other effects.
Also i have been spending alot of time reading how to optimize character pawns when they are alot of them and i came up with something that can increase alot of performance but sadly it doesnt work on all characters….
What i want to implement in the future ?
Definitly planned in the future
Amd Fx super resolution
Better Facial animation for child link
Better cinematic Cutscene animations
Why does it take so long sometimes ?
Because i have still my job and i still didn‘t manage to quit but i decide to quit my full time job at the supermarket and contiune to fullfill my dreams and your dreams to make this game perfect 🙏🙏
Everyone thanks so much for your support ❤️❤️❤️