A Conversation with Henrik Fåhraeus: Channel 44 (Patreon)
Content
Fred and Dan talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.
0:00 - Theme music
0:14 - Introductions
1:18 - Henrik and UQM
3:07 - Influence of UQM
6:40 - Science fiction and Stellaris
12:54 - What is creativity
16:05 - Games with living worlds
21:23 - Storytelling in games
27:17 - Artificial intelligence
29:19 - UQM as a living world
33:33 - Producing meaning with AI
45:58 - Future of games
50:28 - Replayability at Paradox
55:14 - Crusader Kings
58:04 - Emergent storytelling
1:01:58 - Playing games you made
1:06:35 - UQM alien races
1:11:05 - Sandbox vs. story
1:17:50 - RPGs with systemic worlds
1:24:02 - UQM2
This recording is provided early and ad-free for our Patreon subscribers. The public will see it live on Youtube on March 11th.