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Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design.

Check out Chris Remo's YouTube Channel: https://www.youtube.com/watch?v=UUOi3hyPkt8 

0:00 - Theme music

0:14 - Introductions

1:55 - Super Melee and battles

6:47 - Retro gaming

11:00 - Chris and game music

13:02 - Generalists vs specialists

18:15 - Creative process at Double Fine 

21:27 - Writing for games

29:18 - Firewatch as a reactive world

32:05 - The hero's journey in games

35:05 - Chris's career in games

36:11 - Narrative design

42:30 - Game genre expectations

50:40 - Chris and UQM

This recording is provided early and ad-free for our Patreon subscribers. The public will see it live on Youtube on February 27th.

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Chris Remo on Firewatch, game writing, and designing a reactive world (Channel 44 Chat)

Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design. Check out Chris Remo's YouTube Channel: https://www.youtube.com/watch?v=UUOi3hyPkt8 0:00 - Theme music 0:14 - Introductions 1:55 - Super Melee and battles 6:47 - Retro gaming 11:00 - Chris and game music 13:02 - Generalists vs specialists 18:15 - Creative process at Double Fine 21:27 - Writing for games 29:18 - Firewatch as a reactive world 32:05 - The hero's journey in games 35:05 - Chris's career in games 36:11 - Narrative design 42:30 - Game genre expectations 50:40 - Chris and UQM Follow us on Twitter - https://twitter.com/theurquanmaster Discuss with us on Discord - https://discord.gg/rasVCDmYKp Please support us on Patreon - https://www.patreon.com/pistolshrimp Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

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