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Metroidvania Works continues apace. This week, a rare triple-trouble entry. It admittedly would have been more fun to have paired up the third game in this set—Exile for British microcomputers—with its upcoming counterpart—Exile/XZR for Japanese microcomputers—but alas, it was not to be. No matter, because the real innovation here happens on NES with the excellent The Battle of Olympus and the even more excellent The Guardian Legend, both localized by Brøderbund. It's a shame Brøderbund more or less stopped publishing for NES at this point, ’cause they had some great taste in localization.

By the way, some good news about SG-1000 Works is hidden in the YouTube note for this episode.

Files

Lost in time and space: The Battle of Olympus / The Guardian Legend / Exile - Metroidvania Works 16

A triple shot of action this week. Wait, "triple shot" suggests more "vania" than is actually present here. The Battle of Olympus draws directly on the action RPG concepts of Zelda II rather than owing anything at all to Metroid or Castlevania; it's not so much "inspired by Zelda II" as "not quite legally actionable Zelda II clone." But one that lends its own ideas to the genre! The Guardian Legend does owe a bit to Metroid, in that it has shooty sci-fi themes and you play as a cool mechanical warrior that turns out to have a woman inside. Or rather, turns out to be a woman. In motion, though, The Guardian Legend plays like a sci-fi offshoot of the original Zelda spiced up with sequences from Zanac. Weird, but good. And Exile... well, that one very much nails the "wandering lost through caverns on another planet" element of Metroid. But still no Castlevania. So instead of saying "triple shot," let's go with "hat trick." A laurel wreath counts as a hat, right? Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, coming this August. NES footage captured from Analogue Nt Mini. Video upscaled to 720 with xRGB Mini Framemeister.

Comments

PT

Respecting of opinions and such, but folks liking Battle of Olympus over Zelda II is nuts to me. The lack of an overworld, as jank as that was in Zelda II, made it very difficult to navigate between areas. We have to go to the bland random door from this screen that looks like several others we just passed by, oops, you missed it. I also thought the combat was more jank. Some of the video footage you shot featured a lot of unfair hits because monsters would just lean at you. And the olive grind was a tad much. There are patches to fix some of the game's more nonsense grinding if anyone wants to revisit it.

Ewen Roberts

I never expected to see Exile in such august company, it was an amazing game and truly was a miracle of programming that it could run on an unmodified Electron in colour. The mush you see around the play area is how much of the limited screen buffer memory they had to fill with data to fit that game into the tiny amount of available memory. The Electron has no hardware sprites and a more limited graphics system than the BBC micro so it’s definitely fair to say it was more constrained than an NES - especially if you take into account the later cartridge capabilities.