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Yet another strong Master System release this week—but not the lead title. Kung Fu Kid is fine, if a bit uneven and needlessly tedious upon replay. And I really like turning lobsters into missiles. It doesn't make any sense, but I like it. But no. That's not the banger this time around.

Nope, this week's standout release is Great Golf, a devastatingly good take on the genre. As neat as the Mark III Great Golf was, with its mini-golf isometric viewpoint, this one (called Masters Golf in Japan to minimize confusion with that other Great Golf) really advances the format a step or two ahead... a missing link between Nintendo's Golf and T&E's Waialae Country Club. Or should that be "missing links"? Get it? Ah, we do have fun.

Update: I've reuploaded a corrected version of this video. Seems that somewhere between my final production review and outputting the video, Premiere inexplicably decided to mute the gameplay channels. Great stuff! Well done as always, Adobe.

Files

Links to the Past: Kung Fu Kid & Great Golf | Segaiden #049

Kung Fu Kid brings us a genuine rarity: A direct sequel to an SG-1000 exclusive game. Sure, we've had spiritual successors (all those "Great" sports games) and direct remakes (a la Wonder Boy and The Ninja), but Kung Fu Kid continues the story of Dragon Wang. Such as any story could be said to exist in a game where you walk and kick infinite guys in an attempt to steal some of Spartan-X's valor. The real question is, why Dragon Wang and not, say, Girl's Garden or Gulkave? Ah well. Equally rare is Great Golf, a rare Master System sports title that deserves the "Great" appellation. A huge improvement over... well, everything that came before it on consoles, really. Great Golf offers an immersive, dynamic viewpoint and offers crisp, intuitive mechanics, advancing the golf game genre over the best available thing on any console market in 1987—which is to say, basically, Nintendo's aging Golf for NES. Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due July 2023. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Master System footage captured from U.S. carts running through a cart adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Most arcade and Light Phaser footage captured from MiSTer, with thanks to MiSTerAddOns. Video upscaled to 720 with xRGB Mini Framemeister. RGB cables courtesy of StoneAgeGamer.com and Allie Bellrose.

Comments

Kyle Olson

Since you're only talking consoles, I think there's a link (or maybe "Links") that's missed to understand Great Golf. Great Golf surely owes it's design to the 1986 C64 game, "Leader Board". I believe this is the first game to uses a slowly drawn rendered 3D view like the rendered view in Great Golf. Both games render the 3D mostly from the bottom, but Leader Board will draw in a few elements first while Great Golf will not. If they drew any more similarly I would guess the tech had been licensed from Access, and I still wouldn't be completely surprised if it was. Great Golf is not a complete clone, but it's not far off. The meter has a little more visible info in Leader Board, whether or not it actually works much different. It would be hard to imagine that the developers of Great Golf independently came up with the design for a game released over a year after Leader Board, even if the game was not released on one of the primary Japanese computers at the time. Leader Board was the first Golf Game by Access Software (very much later Indie Build). By the time "Waialae Country Club" was released, those developers were looking at Access' big boy in the golf game market, "Links: The Challenge of Golf", which had 10 releases from 1990 until the new owner Microsoft gave up on it in 2003.

Jeremy Parish

Match Play Golf did the slow-rendering dynamic viewpoint (albeit less effectively) in 1984, as you should be able to see in this video.

Branwen Shoop

Was SG-1000 works bumped to next year?