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First of all, let me apologize if this episode seems a little disjointed. Its production bordered on "nightmarish." I wrote it while laboring under a bit of COVID brain fog; I recorded it with defective equipment that caused certain portions of the voiceover to drop out (which I realized only after I went out of town for the weekend and attempted to put the video together with no recording gear at hand); I forgot to transfer product photography from my camera's SD card, which I discovered after I left town for another weekend; and I realized my brain fog caused me to repeatedly refer to the Sega 3-D Glasses as the Sega 3-D System (conflating it with the pretty-much-identical Famicom 3-D System) and to anaglyphic 3D as anisotropic 3D. Whew. 

Anyway, it took about three weeks to get this thing into working order, but here you go. A 14-minute video about a single three-minute game. As one does. Well, as I do, anyway.

For further reading, I recommend Nicole Express's breakdown of the 3-D Glasses, which she coincidentally posted just a few days ago... but given the difference in our interests and perspectives in classic games, her write-up is almost entirely different from mine. The important thing is that my technical info didn't contradict any of the facts she laid out, so I didn't have to rewrite/rerecord this damn voiceover yet again.

And one last note: After a lot of mishaps and confusion resulting from a shipping system changeover, the NES Works books from last fall are finally shipping to eligible patrons. Thank you for your patience, and I'm very sorry for the delay, which won't happen again... I've already set up shipping info for this summer's Segaiden book, so those will be timely arrivals.

Files

Tune in, turn on, pop out: Sega 3-D Glasses & Missile Defense 3-D | Segaiden #047

This episode's run time spans nearly five times as long as it does to complete a single playthrough of the game under discussion here. As a Light Phaser shooter, Missile Defense 3-D doesn't take terribly long to complete; Sega's designers understood that light gun gameplay can cause fatigue and always did their best to keep their shooting games brief. In this case, you have a shooter that adapts Missile Command into a quick, multi-scenario diversion, with some stages that only take a few seconds to complete. So, there's not too much to say about the game itself... but the setup and tech around it? Ah, now there's a tale to tell. I realize I refer to the Sega 3-D Glasses as "Sega 3-D System" throughout. There was a little NES Works Gaiden bleedthrough in my brain, I'm afraid. Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due July 2023. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Master System footage captured from U.S. carts running through a cart adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Most arcade and Light Phaser footage captured from MiSTer, with thanks to MiSTerAddOns. Video upscaled to 720 with xRGB Mini Framemeister. RGB cables courtesy of StoneAgeGamer.com and Allie Bellrose.

Comments

takeshikitano3

Got my massive patron books! Thank you!

Al

I don't have any real connection to the SMS (though I have picked one up since this series started), but I DO have a fondness for the 3-D Glasses. They're sported by some of Tim Thomerson's goons in one of my all-time favorite films, Albert Pyun's Nemesis.