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The time has come to embark on a new journey, whether you like it or not. Yes, this month, we begin a survey of a new library, Epoch's Super Cassette Vision, perhaps the most successful of the failed Famicom-era competitors to emerge in Japan between 1983 and ’85. If nothing else, its library is 50% larger than Virtual Boy's. And it can claim some weird firsts, including the first battery-backed save files on cartridge, the first console versions of properties like Doraemon and Dragon Ball, and the first console to ship in a specialty pink variant. It's also the first vintage console to allow me to record RGB video output without mods! Epoch even made an official RGB cable for the thing. It's not as strange a system as the original Cassette Vision, but it's still pretty odd, and I think that's going to make for an interesting series. So please join me monthly for the next year or so as we unravel this thing.

Files

Supervision: Astro Wars & Astro Wars II | NES Works Gaiden: Epoch-06

Good morning and welcome to the dawn of an entirely new platform. Following up on the Cassette Vision's brief but marvelously weird odyssey, we now have its successor: The more capable Super Cassette Vision, released as a direct competitor to Famicom and SG-1000. By far the most successful (or at least best-supported) of the failed Japanese platforms to follow in the wake of Nintendo and Sega's entrance into the console space, the Super Cassette Vision has enough material to power us through something like a dozen episodes. Although the Super Cassette Vision's design and library feel a lot more, well, normal than those of its predecessor, I'm sure there's going to be plenty of weird stuff to talk about regardless. The games in this episode don't feel all that weird. More like transitional—a pair of standard post-Invaders type games to bridge the gap between Battle Vader and the modern era. Stick with what you know, I suppose. Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Super Cassette Vision footage recorded from original hardware via Epoch OEM RGB SCART cable. NES/Famicom footage captured from Analogue Nt Mini. SG-1000 footage recorded from Analogue Mega Sg. Arcade footage captured from MiSTer when possible, with thanks to MiSTerAddons. Video upscaled to 720 with Micomsoft's xRGB Mini Framemeister. Special thanks to @EviesRevue (backbit.io).

Comments

PT

I admit a spiteful part of me wants to see those controllers get the retrobright treatment to get that yellow off of them. But I also understand that you aren't going to show them on screen for more than a few seconds at most. As for the games, they seem perfectly fine for launch titles. Bright and colorful and I admit the "sequel" would have caught my eye at that time thanks to how fast it was going. That controller though, yikes.

Dan Bailey

The RGB sync on the SCV can be a little finicky with a lot of other hardware. I wound up buying a second unit believing mine to be defective before I tried using it on different PVMs until I found one tolerant enough to accept the signal. I have found the platform to be very interesting to delve into especially in context to where the Famicom and SG-1000 were in that same time frame.