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Some of you will be happy to know that I've finally dunked on the box art of a Master System game. I mean, come on. Pro Wrestling has one of the finest "what were they thinking?" packages of all time. Of. All. Time.

However, that dunkage happens to be relevant to the bigger issue afoot in this episode, namely that of lady erasure. Sayonara, Kurumi-hime; au revoir, Dump Matsumoto: On Master System, you have been replaced by large sweaty dudes. I feel like you could quite easily draw a line between Sega of America's creative choic here and the Video Games Discourse going on this week, but that is waaaay outside my remit here (and a bit outside of my lane, if we're being honest), so instead I will simply Rod Serling it up this week and submit this pair of games For Your Consideration. Let it be a mental exercise for you, the viewer, to partake of.

Files

No girls allowed: The Ninja & Pro Wrestling | Segaiden #037

When did the lie that girls don't play video games gain credence in America? I remember seeing little nerds of all genders in arcades in the early 1980s, so that fallacy must have taken hold around the time that the Master System arrived. Certainly that would explain why these two games, both of which featured playable female casts in their original incarnations as Sega Ninja/Ninja Princess and Gokuaku Doumei Dump Matsumoto, saw their sprites replaced by men here on Master System. A weird coincidence! However, it doesn't affect how either game plays, which is to say "pretty damn good." The Ninja delivers on the potential of Ninja Princess, presenting the same fundamental experience but with vastly smoother gameplay and all the arcade version's bonus stages restored. And Pro Wrestling may not be as good as the NES game by the same title that would ship a few months later, but it absolutely puts every other wrestling game on U.S. the console market in 1986 into a sleeper hold before pinning it for the count. Aw, look, I've finally picked up some wrestling lingo. I knew I could do it. Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due summer 2023. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Most Master System footage captured from U.S. carts running through an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Most arcade and Master System Light Phaser footage captured from MiSTer, with thanks to MiSTerAddOns. Video upscaled to 720 with xRGB Mini Framemeister.

Comments

Sven Mascarenhas

Yeah, after the Wendi Richter thing, women's wrestling was dead in the US and would basically remain so until the T&A era kicked into play in the Attitude era (amazing Jumping Bomb Angels cameo at the tail end of 1987 notwithstanding). You'd have to be out of your mind to think that a women's wrestling game would sell in 1986. Sega was right to make the switch. Dump worked in Japan because she was actually a bigger, more colourful personality than a lot of the male Japanese wrestlers of that period (AJPW in particular turned "boring stoic Japanese face" into a trope when Misawa rose to the top). Needless to say, with a landscape dominated by people like Hogan, Savage, and Flair, that lane wouldn't have been open here.

Sven Mascarenhas

Also, the WWF added a team called the Orient Express in 1990, although there's no connection. Probably just a play on all the other Express tag teams running around in the 80s (Midnight, Rock and Roll, US, Zambuie)