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The only downside to this whole "patrons get video two weeks early" thing is that my annual Halloween Castlevania retrospectives don't actually coincide with Halloween for you; they simply fall into that vague sphere of Pumpkin Spice Time. My apologies for that, although you would certainly be welcome to rewatch this video in two weeks in order for it to feel more festive!

Anyway, I love Castlevania II, warts and all. I think this fact may come through in my latest NES Works video.

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It's the most wonderful time of the year: Time for a Castlevania retrospective. As NES Works 1988 winds down, Halloween 2022 seems like the perfect time for a proper look back at Castlevania II: Simon's Quest, one of the most ambitious and frustrating games of the NES era. The second of the NES's "weird sequels," Simon's Quest combines a lot of different influences and ultimately does a lot to define the series' future... even if it would take a while for the series to realize it. In the meantime, NES kids had a whole lot of Nintendo Power coverage to help them solve Dracula's so-called "riddle." Production note: NES footage captured from @Analogue Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to @MiSTer Addons. Video upscaled to 720 with XRGB Mini Framemeister. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Comments

Daniel Hoffman

"This game sucks"- James Rolfe, 2004

Andrew Webb

Great Video,Jeremy. This game has so much history for me. Not only did it come out on my 13th birthday according to the legacy collection, but the Nintendo Power issue featuring this game has my name in the high scores for Top Gun. I fondly remember going to a sleepover at a friends house around launch and us taking turns trying to figure out this very obtuse game.