NES Works Gaiden #044: Route 16 Turbo & Challenger (Patreon)
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With this episode, NES Works Gaiden has finally arrived at NES Works: Three days after Challenger's debut, the Nintendo Entertainment System would arrive in a handful of stores in New York City to see if Americans had gotten over the whole "Atari crash" thing. (Spoilers: We had.) While U.S. families were getting their first taste of early Famicom releases and Super Mario Bros., Japanese families could experience these: The beginning of the post-Super Mario wave of games that pushed beyond the boundaries of Atari-generation game design and into the more elaborate works we'd see in the late 1980s. Well, actually, I suppose Challenger owes a debt to 2600 games like E.T. and Raiders of the Lost Ark, but for all its jank, it manages to be a whole lot more comprehensible than either of those works thanks to the Famicom's superior graphical and storage capabilities; they remove the abstraction that Howard Scott Warshaw's work had to work within and give Challenger a more relatable feel. Which is not to say it's any fun, but hey.
Also, bonus talk about Rally-X, because I'll seize on any excuse to talk Namco classics.