NES Works #096: Dr. Chaos & Superman (Patreon)
Content
Being a sucker for exploratory action games—you know the ones—nothing pains me quite so much as attempts that utterly and completely fail. That would be this week's set of games, Dr. Chaos and Superman. Neither plays well, looks good, or showcases thoughtful refinement. But since Mom taught me that I should always say something nice or else not say anything at all, I'll give them this: They prove that creating a compelling metroidvania-style game requires a lot more elbow grease than simply slapping together a bunch of interconnected virtual spaces and creating a desultory power-up scheme. I can visualize a universe where these two games came out well. But I can also visualize universes where world peace exists or I'm independently wealthy, so who cares about could-have-beens? We're stuck in this dire timeline, with these dire NES carts. Ah well.