NES Works #094: Blaster Master + Tengen recap (Patreon)
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I have finally moved beyond Mario, no doubt to the Mario-haters' relief. (I know some of you exist.) We have entered the final stretch of NES Works 1988, to the point that I've begun laying out the book, and the year looks like it'll be wrapping up well! Not every game will stand quite on the same footing as something like Blaster Master, but you can expect several other flawed-in-their-ambition greats, a masterpiece or two, and quite a few genuinely strong showings. Also some crap, but hey, no console had a flawless library. Well, maybe Neo Geo Pocket Color did—in the U.S., I mean, let's not discuss what Aruze did to the JP library once they took over.
Anyway, I digress. Blaster Master is so cool! And I know everyone loves cool games. The remake, Blaster Master Zero, is even cooler, because it doesn't have that crappy gun degradation system.
I also bring Tengen in the ’88 chronology this episode, having erroneously included their games in NES Works 1987. Look, Nintendo doesn't give official dates anymore and it took a while for people to solidify proper info on release dates for their three licensed games.
Finally, I apologize for the lack of patron bonuses this month. I have cut together 95 minutes of video since the beginning of June (including next week's episode, which is already uploaded to YouTube), and that's nearly twice my usual output—simply creating these recent videos has absolutely dominated my time. I'll make it up to you next month, though, with the arrival of a patron-exclusive (that is, one-year timed exclusive) video feature that I hope to make into a monthly commitment. Please look forward to it.