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Some pretty wild stuff this week as the SG-1000 library nears its finale. Video games had changed a lot over the three years since the console's debut, and while this particular hardware really didn't stand a chance against the likes of The Legend of Zelda and After Burner, god bless ’em, Sega's home dev team did their damnedest. These games, especially Wonder Boy, are basically the equivalent of ambitious, latter-day, end-of-life hardware stunts like Nintendo trying to convince us that Hyrule Warriors was perfectly tolerable on 3DS or someone hacking Tomb Raider to run on Game Boy Advance. It's very impressive, but was it really a good idea? This entire episode is a perfect example of your scientists never stopping to ask if they should. Buckle in, ’cause it's a bumpy but fascinating ride.

Files

Graphic Tablet / Wonder Boy / Champion Billiards retrospective: Wonderous stories | Segaiden #27

The penultimate set of SG-1000 games arrives as the system does its best to remain current and competitive in the medium's changing landscape with technology built around the expectations of an earlier generation of game design. Although the SG-1000 is woefully underpowered to hold its own amidst the new creative frontiers being explored on Famicom, Mark III, and in arcades, these final releases push the hardware well beyond anything its designers could possibly have intended or foreseen. The Graphics Tablet peripheral and Terebi Oekeki cart bring the creative functionality of a personal computer to SG-1000. Wonder Boy brings Mario-esque scrolling action to the system. And Champion Billiards... well, you'll recognize it when you see it. You can almost smell the flop sweat as the hardware tries to keep up—but it tries, dammit, and that counts for a lot. Video Works is a patron-funded project. For early video access, exclusive videos and publications, and more, please support my work at www.patreon.com/gamespite! Production notes this episode: • SG-1000 footage has been captured from a combination of SG-1000 II hardware (jailbar/amp mod by @iFixRetro) and @Analogue Mega Sg with SG-1000 and MyCard adapters • NES footage captured from @Analogue Nt Mini • Mark III/Master System footage captured from Sega Mark III with FM Sound Unit RGB mod by @iFixRetro • Arcade footage captured from MiSTer, courtesy of @MiSTer Addons • RGB footage upscaled to 720 via Micomsoft xRGB Mini Framemeister and @Retro Tink 5X

Comments

TheyCallMeSleeper

Wow, there actually is a game I would to decline to play in the branching Wonder Boy/Adventure Island lineage. Who would've thought? But at least it's nice to know Sega was still giving the SG-1000 some sprinkles of support as the Mark III took over as its dominant home focus during those last couple years, especially with some of these titles from the last couple episodes. Talk about trying to go out with a bang. I've got a feeling next episode won't be as high, but I sure hope it won't be a big crash after some of these games we've seen.

Vinushika

It's funny, I know someone with a Terebi Oekaki which functions perfectly...but they aren't particularly good with art so they don't have that much use with it. Maybe these need to be pooled together or something. Wonder Boy for SG-1000 is such a fascinating contraption. Thoroughly impressive yet ultimately not nearly as enjoyable as other games pushing right up against the system's limit. At least, this might be the start of Sega's knack for throwing a bone to their diehards at the end of a console's lifespan going all the way through to Segagaga at the end of the Dreamcast.