Segaiden #27: Graphic Tablet / Wonder Boy / Champion Billiards (Patreon)
Content
Some pretty wild stuff this week as the SG-1000 library nears its finale. Video games had changed a lot over the three years since the console's debut, and while this particular hardware really didn't stand a chance against the likes of The Legend of Zelda and After Burner, god bless ’em, Sega's home dev team did their damnedest. These games, especially Wonder Boy, are basically the equivalent of ambitious, latter-day, end-of-life hardware stunts like Nintendo trying to convince us that Hyrule Warriors was perfectly tolerable on 3DS or someone hacking Tomb Raider to run on Game Boy Advance. It's very impressive, but was it really a good idea? This entire episode is a perfect example of your scientists never stopping to ask if they should. Buckle in, ’cause it's a bumpy but fascinating ride.