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Update: I have relinked the broken video source material and it SEEMS to have rendered correctly, but I'm at work and don't have time to watch a full video. Hopefully this episode is as intended now!

NOTE: There's a deeply bizarre error in this upload; from what I can tell, Premiere decided to replace a bunch of Hang On II game footage with an early version of this video while rendering it out. I need to go through and surgically replace that corrupt material with the proper footage. Absolutely baffling.

It's a big one this week—so big, in fact, that I had to split this episode into two pieces, both for logistical reasons as well as organizational ones. After all, it wouldn't do to muddle up SG-1000 and Mark III/Master System coverage, now, would it? 

This episode is significant in several ways. One, it gives us a perfect segue into the Mark III launch. Two, it also provides a perfect capper to 1985's SG-1000 coverage. Three, the back-up title works as a prequel to an existing NES Works episode. And finally, it goes fairly deep into a critical release in Sega's history, an inflection point that gave the company its jumping-off point into its arcade domination of the second half of the 1980s... as well as one of the most technically impressive (and still perfectly playable!) works for SG-1000.

Anyway, this is a good one. And the goodness keeps right on rollin' into next week. Please look forward to it.

Files

Hang On II / Bomb Jack retrospective: Yu will be blow away | Segaiden #023

This week bring us the first of a two-part episode—or should that be "the second"? Sega's imprecise SG-1000 launch date documentation makes it difficult to know if Hang On II did in fact debut before or after Hang On (no Roman numeral) for Mark III in October 1985. But the number II there is just for show anyway, as Hang On II is literally just a downscaled version of Hang On—but a very impressive downscaled version! By far the best and most convincing racer on the console, Hang On II was so impressive Sega made a controller specifically to support it. But it does pale in comparison to what waits in the wings for next time... Also up is Bomb Jack, seemingly the final home release from Tehkan before they metamorphosed into the butterfly we know as Tecmo and Bomb Jack became Mighty. AN ambitious and accurate arcade port, Bomb Jack runs afoul of his greatest foe on SG-1000: A limited, visually confusing color palette. Alas. Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by @iFixRetro) and @Analogue Mega Sg with card adapter module and DAC. NES/Famicom footage captured from @Analogue Nt Mini Noir. Video upscaled to 720 with @Retro Tink 5X. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book

Comments

Beefington von Barnstorm

This video reminded me to finally pick up the M2 super scaler 3DS ports but oof they're not easy to find on that nightmare store.

Beefington von Barnstorm

Oh yeah - typo in the video title, should be "Yu Will Be Blow*n* Away"