Segaiden #23: Hang On II & Bomb Jack (Patreon)
Content
Update: I have relinked the broken video source material and it SEEMS to have rendered correctly, but I'm at work and don't have time to watch a full video. Hopefully this episode is as intended now!
NOTE: There's a deeply bizarre error in this upload; from what I can tell, Premiere decided to replace a bunch of Hang On II game footage with an early version of this video while rendering it out. I need to go through and surgically replace that corrupt material with the proper footage. Absolutely baffling.
It's a big one this week—so big, in fact, that I had to split this episode into two pieces, both for logistical reasons as well as organizational ones. After all, it wouldn't do to muddle up SG-1000 and Mark III/Master System coverage, now, would it?
This episode is significant in several ways. One, it gives us a perfect segue into the Mark III launch. Two, it also provides a perfect capper to 1985's SG-1000 coverage. Three, the back-up title works as a prequel to an existing NES Works episode. And finally, it goes fairly deep into a critical release in Sega's history, an inflection point that gave the company its jumping-off point into its arcade domination of the second half of the 1980s... as well as one of the most technically impressive (and still perfectly playable!) works for SG-1000.
Anyway, this is a good one. And the goodness keeps right on rollin' into next week. Please look forward to it.