Home Artists Posts Import Register

Content

Another episode of Segaiden this week, bringing us within striking distance of the big changeover from cartridges to card media. Well, I don't know that it's really that big a deal. But it will bring with it a change in SG-1000 catalog numeration, so these cartridge-based games have the feel of a relic about them. Also, the fact that they're sort of underwhelming makes them feel like a relic, too. I had really hoped for better with two Konami titles this episode.

Files

GP World / Tooru-kun / Hyper Sports / Star Force retrospective: Salarymanifest destiny | Segaiden 16

Sega winds down the cartridge format for SG-1000 in favor of a new media type, and this corner of the console library unfortunately wheezes to a half-hearted ending. Somehow, Sega even managed to completely squander Konami's brief show of support for the platform by turning in a pair of clumsy arcade conversions in the form of Shinnyuushain Tooru-kun (aka Mikie) Hyper Sports (a cousin to Track & Field). On the other hand, GP World does at least innovate a little bit in SG-1000's well-trodden racing lineup, and Tekhan's Star Force puts in a respectable showing, even if it's not quite up to the standards set by Hudson's Famicom/NES conversion. Footage in this episode was captured from an RGB-modded SG-1000 II (courtesy of iFixRetro) and an Analogue Mega Sg via DAC. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Comments

Kyle Olson

Not really important, but Formula 1 tracks would likely be what you would consider more "interesting". There are no ovals in Formula 1 and several like the Indy 500 in Indy car racing. In fact, some of the most unusual courses in the world are F1, like Monaco. Because the Indy Car has to run on these more "boring" courses the cars can't run as fast as Formula 1 or they would risk dangerous crashes. The primary difference is in the competitive nature of the sport. The advantage of the best Formula 1 teams over the worst is nearly complete to the point where the order of the cars in qualifying changes no more than a few places up or down from week to week unless there's an accident and during the race the rules allow that when a car gets ahead it will usually keep getting further ahead. (An extreme simplification). None of this has anything do to with racing games of the 1980's fake 3D style which would play the same if they were F1 cars, Indy Cars, regular cars, or Mach Racers.

Marcus Trapp

"Ephemeral, like a soap bubble, your creations are all the more precious for their impermanence." Poetry.