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As a patron request, here's a companion episode to last year's Aladdin Deck Enhancer retrospective. This one was trickier to put together, because (1) the games are unbelievably expensive and (2) all the games appear to be focused on two-player play; the pack-in Dragon Ball title, so far as I can tell, doesn't even offer solo play! Still, the Datach Joint ROM System is a pretty rad slice of Famicom history, both despite and because of all the weird choices Bandai made here.

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Datach Joint ROM System retrospective: Barf-code battler | NES Works Gaiden #025

By patron request, this week's video shifts up the temporal alignment of the NES Works Gaiden series to leap forward from the end of 1984 for Famicom to the end of 1992?! Yes, that's right, we spring forward in time here to look at the Japanese equivalent of the Aladdin Deck Enhancer, except one reliant on an even bigger gimmick than simply packing in universal game chips in order to accept smaller, less expensive sub-cartridges. Bandai dared to push the bleeding edge of what the market would bear here by forcing players to make use of collector cards emblazoned with bar codes in order to be able to play their video game at all. It's a bold innovation! And a terrible one! Learn all about it here. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut!

Comments

Kyle Olson

The Bar Code feature is a failure to understand what was interesting about the Bar Code Battler. It's not just the process of scanning, it's the feeling of discoverability with real world things. This feature is like if in the 2000s somebody realized that Text Messaging was popular so you had to send a text to one of a series of fixed numbers to select a fighter on your video game.

Kris Randazzo

I had no idea this thing existed. Fascinating watch!