Segaiden #003: The SG-1000 (Patreon)
Content
Alright, here we go. Segaiden, and specifically the SG-1000's catalog, will be occupying the bulk of my energy for the foreseeable future. I've made ominous rumblings about this for a while, but I've wanted to bring Sega 8-bit coverage into this scheme for ages, and it's only recently I've been able to secure both the plan and the resources to do it properly. I find the journey we're about to take here incredibly intriguing, and I hope you will too.
This "Road to NES Works" effort won't be wholly Sega-focused. I will also be exploring Famicom releases through 1984 and ’85 (having already covered 1983 in an early episode of NES Works Gaiden) in parallel with the Sega releases, to better establish just what each platform offered fans. All of this will culminate in Oct. of 1985, when the focus shifts to the NES and, soon after, the Master System. I'll be covering multiple games (four to six) in most of these episodes, so this trip through Sega's history won't take as long or be as granular as NES Works has been—because, after all, my main focus here is still the NES (and, once we catch back up to it in the chronology, Game Boy).
I realize SG-1000 coverage won't be most people's cup of tea, but I'm ultimately more interested in building a comprehensive survey of post-crash console gaming than in building up my YouTube subscription numbers. Thanks to people like you, I can afford not only to do that, but to do it right. (And thanks to collectors like Omar Cornut, who will be helping me with a handful of SG-1000 games that are way too pricey for me to realistically acquire on my own.)
Enjoy! And, again, it won't be all Sega, all the time. In fact, next week, we'll be looking at a very important Nintendo milestone.