Home Artists Posts Import Register

Content

This episode has been a very long time coming—as in, since 2014. I've struggled for a long with the capture technology and the overall methodology of how to approach Atari Lynx, and I think this approach (rather than a game-by-game single-episode format) is the way to go. My original thought was to track down the designers and programmers of these games for first-person commentary, but ultimately I realize that's outside the scope of Video Works and, much as I'd like to go big like that, it's probably something best left for others to tackle. 

Anyway, I'm increasingly of the opinion that these game retrospectives need even more focus on the surrounding context to drive home the impact of the best releases for Game Boy, NES, etc. Video Works has been a pretty haphazard venture until now, with no real method behind which specific platforms I cover from one week to the next; I intend to change that soon and implement a bit of discipline into this chaos. Expect more on that soon—it won't radically change the nature or content of the videos, but it will hopefully strengthen the overall presentation and context, and by extension improve the quality and value of the video retrospectives as well. 

And a bit of disappointing news this week: I really intended to have the Virtual Boy Works book wrapped, but the final step of the project—off-screen photography as texture for the margins, and capture of a few home-brew releases—is currently impossible. My system up and died on me. So that's being sent off for repairs, and my new hope is to have everything in hand by the end of August. In the meantime, I'll be working on Super NES Works Vol. I, with the goal of having that volume wrapped by the end of September. Apologies for the delay on the VB book, but I'm afraid that's one of the challenges of working with finicky old hardware.

Another note: Beginning in August, this Patreon campaign will finally be switching to the "charge up front" model (which has become the standard for most campaigns). Unfortunately, I've seen a fair few cases this year of people joining up, downloading files, and canceling their support before being charged the following month. I don't think this will really affect most of you in a meaningful way, but I will certainly understand if you don't like the new change and choose to cancel out before the first of the month.

FINALLY: It looks like some of those book PDFs are no longer available due to some shenanigans with Dropbox's linking. I will work to get those reconnected over the weekend!

Files

Lynx 1: Blue Lightning / California Games / Zendocon / Electrocop / Chip's Challenge | GBW Gaiden 06

Game Boy wasn't the most powerful portable on the market back in the early ’90s—that was Atari's Lynx. Just what did Atari have to offer gamers in the place of international hits like Mario and Tetris? With this first Lynx-centric overview, we'll look at Nintendo's contemporary handheld competition and see what the most established name in gaming brought to the table for those who weren't content with murky green monochrome or portable platforms that could actually fit in a pocket. This first Lynx summary covers the entire 1989 launch lineup of five games: Blue Lightning, California Games, Gates of Zendocon, Electrocop, and Chip's Challenge—all developed by Epyx (who also designed the Lynx hardware) and published by Atari. Since the very beginning of Game Boy Works back in 2014, I've always intended to give air time to Nintendo's competition—if you were to hack into the GBW website database, you'd find Lynx and Game Gear releases tucked away in there, too (please do not hack into the GBW database). As we near the end of Game Boy Works 1990 and the arrival of Sega into the portable market, the Game Boy odyssey simply wouldn't be complete without an overview of what the system was competing with during its lifetime. So, Game Boy Works Gaiden will finally be expanding, as has always been intended, to encompass both Lynx and Game Gear summaries in parallel with the GB launch lineup. These extracurricular activities will show up FAR less frequently than the core episodes, as each Gaiden episode will contain three to five games apiece—and Game Boy saw many times the number of releases that its competitors did in any given year. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Comments

No comments found for this post.