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I apologize for this hyperbole-free retrospective on a much-hated game. I've accidentally gone and put together an even-handed piece that offers ample criticism but also extensive context. Whoops! I'm probably going to be kicked out of YouTube Gaming for this offense. Please enjoy this, my final statement before I am banished unexpectedly into the 

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Deadly Towers retrospective: Myer lemon | NES Works #055

While NES Works normally focuses on contextualizing NES games (especially those from Japan) by defining their place in contemporary video game history, and by explaining the state of the industry at the time of their initial creation (and subsequent release into the U.S., when applicable), sometimes exceptions must be made. Here we have one of those cases. While it's certainly worth understanding the import-only works that inspired Deadly Towers's genesis, a significant portion of this game's legacy came about more than a decade—or even two decades—after its U.S. debut. Here we see that sometimes a game is not nearly so remarkable as the conversation that springs up around it.

Comments

John Learned

I don't know, man. Giant vampire bat gorillas are sweet

steve mcsteve

I remember one of those old Jeff Rovin "How to Win at Nintendo" books heaped praise on this game, calling it a tremendous value or something like that. Now I need to hunt that down to see what it actually said.

Jeremy Parish

Probably something like "You can play this game for months without seeing the end," which means broken metrics have always been used as critical praise points in gaming.