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Whew, this one almost didn't make it out on the public schedule. Sorry it's showing up here so late. 

I'll be producing at least one more video on FF2/4 (probably two pieces), and now that I've captured all of the game outside of the final dungeon, it should be a LOT less painful.

Files

Final Fantasy II retrospective (Pt. 1): Active-Time Babble | Super NES Works #021 Pt. 1

This first of a multi-part look back at the original U.S. release of Final Fantasy IV explores the history behind the game and the significance of its innovative combat engine, the Active-Time Battle System.

Comments

Nicholas A. Jalowick

Ahhh, Final Fantasy II. You never forget your first love. Looking forward to the next part of this very much. Thanks, Jeremy!

Jucksalbe

"Most 16 bit and 32 bit JRPGs wanted to be Final Fantasy IV" seems like a rather bold statement.