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Kind of a weird game this week. R.P.M. Racing is not very good, but it certainly has a lot of interesting talking points. Sadly, one of them doesn't play well with YouTube's compression algorithm—this is the only known Super NES release to run entirely in the console's high-resolution mode (512x448 vs. the standard 256x224), but it trades color depth for resolution. So all those fine dithered graphics look terrible in motion. Ah well.

The remainder of the month is pretty much just Final Fantasy II, which has been the shining light of hope that has powered me through the past few games. FFII will almost certainly run across two episodes. They might be a bit on the late side, because I have a hellacious work week sprawling out before me over the next seven days, and then there's a week of cross-country travel to follow that. I will power through though. For Palom and Porom!

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R.P.M. Racing retrospective: The inhuman race | Super NES Works #020

A fascinating bit of Super NES technology fails to match its one-of-a-kind visual approach with equally unique gameplay. There are probably worse racers on the system, but R.P.M. Racing feels particularly disappointing given the unconventional graphical approach it takes and the impressive legacy that lay ahead for developer Silicon & Synapse.

Comments

Lorenzo Hulzebos

You mean to say The Lost Vikings is not Silicon & Synapse's best 16-bit output? I consider it to be one of the great multiple-character puzzle platformers out there. As for Final Fantasy II, I hope you'll get into the JP, NA, and easytype versions and straighten the particulars of those out, because while I am aware of the versions and think I know what's what, it feels like there's a lot of contradicting talk out there on which is the easiest version and what's included in the respective versions. It's very confusing to keep straight, to be sure.

RonLad

I seem to remember this game having a track creator. I made some crazy track that went back and forth and then crisscrossed up and down with non-stop jumps. The AI cars will follow the track, but you could just run a tight circle through the crisscrosses and complete each lap that way.

Jeremy Parish

It seems like you're right, but I didn't see how to access the editor. Weird. My travel schedule is really damaging my ability to be accurate and thorough with these videos. Guess I need to redo this video, as if the week ahead weren't already punishing enough.