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Hey everyone! Here's another entry in The Anatomy of Metroid. I expected to have another video up by now, but I've been having a lot of trouble with my new recording setup... it's nice to have lots of office space now, but it's a big open space with lots of hard walls, and everything sounds cheap and echoey. While I fine-tune that, hopefully this game analysis will be sufficiently delightful for your needs!

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The Anatomy of Metroid Fusion | 4 | Return of Return of Samus

Once you get a handle on some of Metroid Fusion 's mechanics beyond "run/jump/shoot," you also get a little lesson in reading its map to find secrets. In a game from the cartridge era, where no pixel of space existed without good cause, this empty room should pique your curiosity.

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