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Whew, I made it just under the wire. I wanted to get something posted before the end of February, and here we are with 15 minutes to go, at least in my time zone. I said I'd be taking a break from Final Fantasy VI to put together a different Anatomy of a Game series, and here it is: The Anatomy of Metroid Fusion. I have some criticisms of this game, but this series will be much more about how good it is, and why being different from Super Metroid doesn't make it bad. Hopefully I can make an effective case! In the meantime, it's going to take me a little while to get back up to speed... my life is still sort of settling down and most of my possessions (including a good deal of my game equipment) still needs to be removed from the boxes that line my house. But it's good to be back, even partially.

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The Anatomy of Metroid Fusion | 1 | Disempowered but not disenfranchised

Metroid revolutionized action games. Metroid II proved that you could make a satisfying and substantial sequel to a console game within the bounds of a portable system. And Metroid III - Super Metroid - advanced the state of the video game art considerably, relaying both an engaging story and the workings of a complex, non-linear platform shooter with barely a word.

Comments

shadowscribble

Welcome Back! Looking forward to Fusion.