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As previously mentioned on this very broadcast channel, this week's video project was under a timing embargo… which is odd, considering it's about the Super NES. But that's our crazy world for ya. Anyway, it's up now, and right in line with my usual weekly publishing schedule.

It'll be back to game-focused videos next week. Yes, finally, I'm tackling ActRaiser. I'll try to get a fancy Exclusive Bonus in there for you patrons as well. Thanks for bearing with me!

Files

Analogue Super Nt overview: 16-bit is so hot right now | Super NES Works Gaiden #001

Analogue launches the Super Nt clone console today, so Super NES Works takes a side jaunt to once again look at a brand new hardware release for the Super NES family. This has become a lot more frequent than you would really expect given that the platform's been dead for two decades. I can't offer a comprehensive expert-level technical review of Super Nt here, nor do I presume to speak for anyone else's needs. Instead, this overview focuses on (perceived) accuracy, the system's general features, and the ways in which the Super Nt fits (and in my case, doesn't fit) into a gaming setup. If you would like a little more context for this commentary, I recommend checking out my Super NES Classic Edition review (https://www.youtube.com/watch?v=Z4_K1LKiE1A) and the Classic Edition. vs. real hardware comparisons I posted last fall (https://www.youtube.com/watch?v=pzvXwOuGpmE) — I have included Super Nt footage of those same games here for reference. Next week: ActRaiser, finally, for real.

Comments

Farhan 'AlfaTrion' Jiwani

the NTs are supposed to ship today but I'm in Canada, we'll see how long it takes to get here. I got the SFC grey if anyone cares.