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Wow, this video project was almost the death of me — a really challenging video to write, research, and produce. Ironically, I decided to tackle it this week because I was dealing with time constraints and figured it would be an easy one to knock out. Oh, more fool me.

Anyone, this one's an anonymous patron request to delve into the world of region lockouts. I've appended it to NES Works because, well, the NES brought the filthy idea of region locking game hardware into this benighted world in the first place. This video is figuratively hot off the presses and I'm sharing it before having given it a proper review, so there may be some technical issues or errors. But it's running so woefully far behind I wanted to get it up here for patrons ASAP. 

Cross your fingers that it's good! And thanks again to Anonymous Patron for prompting this topic. It was exhausting to tackle, but actually quite a bit of fun.

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A brief history of region lockouts | NES Works Gaiden #008

By patron request, we look at the horrible and hideous ball that Nintendo got rolling when it localized the Famicom to America and Europe as the NES: Region-locking. This quick (and not at all comprehensive!) overview of the different methods console manufacturers have used to prevent and punish international software importation does at least offer a promising light at the end of the tunnel: It appears to be a dying practice. Once 3DS shuffles off this mortal coil, we'll once again be free to buy games in yen and pretend we understand the mysterious runes in which their menus are written.

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