NES Works 134: Strider (Patreon)
Content
Hello and welcome to May ’24. Here is an episode about Strider. Well, partially. It's also about some legislative and cultural shifts in America and Japan during the first half of the 1980s that had knock-on effects on all media, including video games, and which explain (at least to some degree) what went wrong with this NES cart. Kind of. I don't quite present an airtight case of cause-and-effect, but it's worth examining things like the FTC's deregulatory era and the fallout of the Declaration a New Anime Century event in general, because they loom large in the background of the material I've been exploring all this time. I should have done this sooner, I guess, but it took the mess that was Strider to finally get my ass in gear.
I enjoy/enjoyed NES Strider for what it is/was worth, both now and back when it debuted, but even in 1989—back when I actually had to patience to slog through the Red Dragon and face down Matic—this game didn't sit right with me. So please forgive my lengthy lamentations. They come from a sincere place.