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Hey everyone!

A prison ship was requested quite a lot so we hope you like this! We plan to run some polls in future but for now if you have any specific requests, come drop them in the comments or the Discord and we'll definitely consider making them!

At the head of the ship is the bridge as well as two escape pods (in case there's a prison breakout)! The middle section of the ship is where the prisons are stored in cryochambers. That section is sealed off with reinforced airlocking doors to protect the rest of the crew. The rear of the ship has the engine rooms, the modules for the cryochambers, some basic living quarters and a transporter onto the ship. Most of the crew and passengers other than the pilots would be in cryo for most of the journey.

The whole ship is protected with a shield generator as well as a reinforced ribcage-like hull.

We hope your cryopods malfunction and the prisoners take over the ship! Or that your party decides to liberate a certain prisoner hesit-style. Let us know what ideas you have for it!

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"Right crew, we've run this scenario 230 times in the simulator now. We all know the drill.

Teleport in, stun the 4 guards on patrol. Move down to the 7th cell on the starboard side and detatch prisoner 42's cryo pod. We'll have precisely 33 seconds to get it into an escape pod and make our way back to the ship before the military show up"

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Get your ships from the links below!

Odobenus - Prison Transport [24x45] $1 Rewards

Odobenus - Prison Transport [24x45] $5 Rewards

Odobenus - Prison Transport [24x45] - VTT Files

Odobenus - Prison Transport [24x45] - Animated Files

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Here are the variants we made for this one:


Files

Comments

Tyler Comstock

Hey! I love the ship. I just picked it up for a salvage one shot I'm running. I only have one problem: where the heck are the airlocks??? My PCs cant exactly board a derelict ship without any airlocks, haha. This also leads me to wonder how the crew and prisoners get on and off.

J_Rogue

That's really nice, thanks!

Silveressa

Absolutely love the variants, especially the crashed one, makes for a great encounter arc of trying to rescue someone from the prison ship (or break out of it) wind up crashing it (by plan or accident) and then dealing with the aftermath. Having custom maps for each just makes the adventure feel so much more immersive than having to kit bash a crashed version from the originals, (which also takes loads of time to do a proper job at.)

daniel schmitt

Question for you, i'm at the Space Cowboy Tier, i see the Star Pirate tier has foundryVTT ready maps, what method does that come in? Are they modules with a menifest link or done through moulinette, or a file download?

Robin Baggett

Running a heist (Oceans Eleven-syle) SWN adventure, and the goal will be to hijack this ship and break out a high value prisoner! Thanks for the inspiration!

Kari Barber

Having trouble with the Spice Smuggler link. Anyone else experiencing the same issue?