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v13 has been released after a grueling 2 year dev cycle! Huzzah! Okay, so the game's been out for a little over a week now? Going on two? I don't even know. Time escapes me forever.

Anyway, now that that's all settled and done.... What now?
Well, first and foremost I will be taking a break for the next few weeks.
Once that break is over? It's time to jump right into v13.5

So what is V13.5? Well, originally it was going to cover what I couldn't get to in the original version. This mostly includes sidequests. However,  the team and I have decided that this is probably the best time to get QOL things added/refined-- as well as finish up any last rewrite I had in mind that I just could not get to.

Things we're looking at for v13.5 (as of this post)
-Better Questing System
-Better Difficulty Modes
-Refined Dialogue System
-Friendship Status
-Various Sidequests
-Chapter 11 review
-Gen 8 DLC content
-Anything else you suggest! (That is feasible)

I'm not even going to estimate how long this is going to take because I'm always wrong, but with the team eagerly on board to get work done, I'm hoping for the best!

Well, that's all! I just wanted to give a short update now that the dust is settling. Those of you in Red Diamond Tier that haven't talked to me about your custom sprite, please do so now! It's first come first serve. Thank you so much for supporting me, I hope you enjoyed v13, and I hope you all have a wonderful rest of your week! Thanks for sticking by me.


Comments

Mester

Add a randomizer mode in difficulty if possible?