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So! Majority of the dev team's testing period has finished! We're wrapping things up, but there are some changes that are being done that need to be addressed.

There were a lot of bugs that were found and fixed, but currently I think it'd be better for alpha testing if we did another small round of internal. That way it'd be a smoother experience for a larger group of people (Alpha Testing). If there a lot of remaining bugs and a ton of people are experiencing them, it's gonna be more of a pain to figure out.
This is a side effect of all the new and old content that's been worked on. I don't think it's possible to have a spotless release, but having it be as clean as possible is most ideal.

I don't know how long this final round will take, but with things being a lot more polished, I think this round will be a lot smoother. In turn, less bugs and faster testing.

(Even with this extra layer of testing, I am still going for my original plan of alpha testing starting sometime in June. That hasn't changed, nor has it been pushed back.)

-Custom NPCS -

So, I haven't mentioned this before, but ~spoilers~, I am planning on adding battle facilities (Battle Frontier) in the Post Game. I wasn't sure what exactly I wanted to do with custom NPCs, but I feel like adding them to this area is the best bet. This will allow people to have more freedom with their teams, and what not. It's also less intrusive to players who are just playing through the game and then suddenly run into a patron trainer. It's kinda awkward.

So, for those of you that qualify for a custom NPC (And haven't sent me the required info), your character will show up in this Post Game area. If you haven't sent me your custom NPC information, please DM me on Patreon, or on Discord. 

V13 is closer than ever. Soon(tm)

Thank you guys for supporting me. It's been a hell of a cycle. Hope you all have a wonderful week!!  Small preview reel:


Comments

Mester

so excited it's all coming out very soon!

Kumail Sharifi

Looks great! Can't wait for v13!