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This week I finished up 1/3rd of V12! As a result, I went through with the new alpha testing method I mentioned last week. If you didn't see last week's post-- Basically I cut the new version up into three parts (Or however many parts I need. V12 in particular only needs three). When one part is completed, my dev team goes through that section and thoroughly play it to catch and find bugs earlier on. Personally, it's easier for me to manage since I can divide bugs up and eliminate them one section at a time. That way I don't become overwhelmed with the amount of fixes I have to do when the final draft comes about. People also seemed to really enjoy it too, so that's good!

Now that that's done with, I've started working on the second half! This half has an area I've been planning for a long time, and it's conceptually really simple, but I want it to be perfect. (Which it still isn't, but we're getting there). Of course, I won't go into detail about where, or what this place is, but feel free to guess!

I still have a lot to work on here, but this is pretty much what it will look like. Probably more stars or something, tbh. I also have to work on the transitions that the pillars have at the base. But eh, I'll cross that bridge when I get to it. 

That's all I have for this week. As usual, thank you for supporting me, and I hope you all have a wonderful week! 

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