Home Artists Posts Import Register

Poll

[Poll] Panty Thief Encounter System

  • Current System 3
  • Turn Based System with story endings 3
  • A Mix of the two. 13
  • 2023-11-28
  • 19 votes
{'title': '[Poll] Panty Thief Encounter System', 'choices': [{'text': 'Current System', 'votes': 3}, {'text': 'Turn Based System with story endings', 'votes': 3}, {'text': 'A Mix of the two. ', 'votes': 13}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 28, 0, 46, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 19}

Content

Currently the encounter system for panty thief is the number 1 option I'm okay with it but I'm wondering if if should be more or a mix of two different things. Option 1 obviously would require the least amount of work, where as 2 and 3 would require some time to make and test making the next update come slower so keep in mind any changes may cause delays in release schedule.

Option 1 (current). You encounter something, story/something happens you move on. Just little tidbits that are lewd or help bring lore to the otherwise somewhat barren world. This is a fine an okay system and I'm fine with keeping it that way but I have a few other ideas for it.  

Option 2. A turn-based combat system close to what K-inc will have in the future. Where the outcome of the combat determines the flow of the story and the scenes that play afterwards. It would look like the following: A small snippet of story starts combat. You fight, tease, special move, etc your way to victory or defeat and your given options based on defeat or victory to progress the story. Think Trials in tainted space.

Option 3. A good mix of both. Both systems have pros and cons for different types of situations some situations are told better through simple story telling while others would do better in the turn based game mode. So why not do a good mix of both!

Comments

ChloeThorne

Just a note the increased voting is not in effect till January so for this vote all ranks count equally.