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I have been posting a bit less here because I am working hard on Orbital Megastructure.

Here is what I have written so far. I will try later this month to assemble everything into a readable preview document. I have the feeling that this will a far bigger book than I anticipated at first. 


LIST OF CONTENT

MEGASTRUCTURE SECTORS 

  • Generating a sector
  • Sector settlements (d6)
  • Sector exits (d6)
  • Sector conditions list
  • Sector conditions table (d20)
  • Generating nodes 
  • Nodes Conditions (d12)
  • Nodes Functions (d12)
  • Example of sector creation 

TRAVEL

  • Travelling in the megastructure
  • Sector Travel Table (sector Δ) 
  • Navigation test (INT or WIS) 
  • Getting lost (d6) 
  • Alternative paths (d6) 
  • System devices (d8)
  • Camping
  • Hunting and Foraging (d12)
  • Setting camp (d12)
  • Camp encounter (d12) 
  • Why is this NPC wandering the Megastructure? (d12)
  • Fast Travel (condition Δ) 

NODE DELVING 

  • Delving
  • Personal goals 
  • Node Delving Table (sector Δ) 
  • Discoveries (d12)
  • Devices (d10) 
  • Device condition (d10) 
  • Scavenging opportunity
  • Group Scavenging (d12)
  • Solo Scavenging (d12)
  • Artefacts from the past (d12)
  • Investigation opportunity 
  • Clues (d6)

CHARACTERS CREATION

  • New option: Hacking training
  • New opstion: Psionic training
  • Character Traits (d12)
  • Sexes & Genders   
  • Random sex & gender table (d12) 
  • Equipment tables
  • Food and Gear table (20 entries) 
  • Energy and valuable data table (20 entries) 
  • Melee Weapons and industrial tools (40 items) 
  • Ranged Weapons (40 items) 
  • Armor and other protective gear (40 items) 
  • More bugs! (40 items) 
  • More bots! (40 items) 
  • Psionic foci (40 items) 
  • Contact and Followers (40 items) 
  • Contact motivation (d12)
  • Followers motivation (d12)
  • Vehicles 
  • Function  (40 functions) 
  • Frame  (20 frames) 
  • Vehicles attributes
  • Vehicular combat 
  • Vehicular weapons (40 items) 

SETTLEMENTS

  • Generating a settlement 
  • Settlement positive features  (d12) 
  • Settlement negative features  (d12) 
  • Settlement tolerance 
  • When the settlement stability reach 0  (d12) 
  • Settlement Phase
  • Test settlement stability
  • Relationships 
  • Offering missions
  • Missions givers (d12)
  • Settlement roles (d12)
  • Goal distance
  • Getting ready
  • Trading 

OTHER RULES

  • Psionic rules
  • Psionic feedbacks table (d12) 
  • Hacking rules
  • Scouting missaps table (d12)
  • Body printing table (d12) 
  • Downtime rules (optional) 
  •  Vehicles rules  

ENCOUNTERS MANUAL

  • Traits
  • Encounters activities 
  • Special status for encounters
  • Random Encounters (d100) 
  • Nano plagues (d10)
  • Infection rules
  • System constructs rules
  • System constructs (d10)

WORK IN PROGRESS

  • The Data Sphere 
  • The Ghost Sphere
  • The System Sphere

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