Orbital Megastructure news (Patreon)
Published:
2020-10-06 23:07:10
Edited:
2020-10-06 23:17:34
Imported:
2022-10
Content
I have been posting a bit less here because I am working hard on Orbital Megastructure.
Here is what I have written so far. I will try later this month to assemble everything into a readable preview document. I have the feeling that this will a far bigger book than I anticipated at first.
LIST OF CONTENT
MEGASTRUCTURE SECTORS
- Generating a sector
- Sector settlements (d6)
- Sector exits (d6)
- Sector conditions list
- Sector conditions table (d20)
- Generating nodes
- Nodes Conditions (d12)
- Nodes Functions (d12)
- Example of sector creation
TRAVEL
- Travelling in the megastructure
- Sector Travel Table (sector Δ)
- Navigation test (INT or WIS)
- Getting lost (d6)
- Alternative paths (d6)
- System devices (d8)
- Camping
- Hunting and Foraging (d12)
- Setting camp (d12)
- Camp encounter (d12)
- Why is this NPC wandering the Megastructure? (d12)
- Fast Travel (condition Δ)
NODE DELVING
- Delving
- Personal goals
- Node Delving Table (sector Δ)
- Discoveries (d12)
- Devices (d10)
- Device condition (d10)
- Scavenging opportunity
- Group Scavenging (d12)
- Solo Scavenging (d12)
- Artefacts from the past (d12)
- Investigation opportunity
- Clues (d6)
CHARACTERS CREATION
- New option: Hacking training
- New opstion: Psionic training
- Character Traits (d12)
- Sexes & Genders
- Random sex & gender table (d12)
- Equipment tables
- Food and Gear table (20 entries)
- Energy and valuable data table (20 entries)
- Melee Weapons and industrial tools (40 items)
- Ranged Weapons (40 items)
- Armor and other protective gear (40 items)
- More bugs! (40 items)
- More bots! (40 items)
- Psionic foci (40 items)
- Contact and Followers (40 items)
- Contact motivation (d12)
- Followers motivation (d12)
- Vehicles
- Function (40 functions)
- Frame (20 frames)
- Vehicles attributes
- Vehicular combat
- Vehicular weapons (40 items)
SETTLEMENTS
- Generating a settlement
- Settlement positive features (d12)
- Settlement negative features (d12)
- Settlement tolerance
- When the settlement stability reach 0 (d12)
- Settlement Phase
- Test settlement stability
- Relationships
- Offering missions
- Missions givers (d12)
- Settlement roles (d12)
- Goal distance
- Getting ready
- Trading
OTHER RULES
- Psionic rules
- Psionic feedbacks table (d12)
- Hacking rules
- Scouting missaps table (d12)
- Body printing table (d12)
- Downtime rules (optional)
- Vehicles rules
ENCOUNTERS MANUAL
- Traits
- Encounters activities
- Special status for encounters
- Random Encounters (d100)
- Nano plagues (d10)
- Infection rules
- System constructs rules
- System constructs (d10)
WORK IN PROGRESS
- The Data Sphere
- The Ghost Sphere
- The System Sphere