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Hey guys, I'm not working this month, but I still want to do something for my patrons, so I'm sharing the entire EBF5 source code with you.

It's just for the purposes of personal education, and datamining (for walkthroughs etc).

The code is quite messy in many places, and the comments aren't always accurate or useful. Timeline code from the animations is not included, so some important stuff is missing, and none of this code will compile unless you edit it to stand alone. You're best opening the files in FlashDevelop, but any code editor should do okay.

I recommend browsing some of these files first, as they're quite easy to read, even if you're not a programmer. They're mostly just lists of object data:
Anything in the "foes" folder, Catching, DamageObject, Equip, Equips, Item, Items, Player2, Spells, Skills, Summons

If you want to dig into the details of the battle system, you'll need to look at Target, Foe, Player, Battle, and many others. Those are much messier and more complicated, but should be somewhat understandable to anyone who is familiar with ActionScript, Java, or similar languages.

This stuff isn't a secret, but please don't distribute the full files. (feel free to quote parts)

I also don't mind if you use small parts of it in your own projects, just don't plagiarise all of my unique game mechanics! Ask me if in doubt!

Comments

Anonymous

coooooooool

Anonymous

Thank you so much! I became a pateron last month for this source code, which I have been studying. The study is more about looking at your approach - as a full time dev by day, I tend to over engineer and try to abstract and DRY everything, but I find so much relief seeing your code, and when I do my gamedev by night now I find that I'm more relaxed about my approach - I'm enjoying making my game, hard coded variables and all. Cheers