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Session Zero continues, and thanks to Matthew Johnson for the first peek at our Captain! This was another close poll, but we've established that our Arbiter (Engineer) is a magebred fairy with the abilities of an Archfey Warlock! Meanwhile, our Aegis (security officer) is a former Royal Eye of Aundair with the skills of an Eldritch Knight.

First of all, we need to work out a few details about these characters. We need to set pronouns for both of them, as I'm going to be working on portraits of them. But also, I want to drill down one more level on our Eldritch Knight. There's three options for them: 

  • Human Sentinel. The Aegis is a foundling—though they have no active ties to House Deneith, they have developed the Mark of Sentinel. This is certainly a useful tool that will help them defend the crew, but will House Deneith take an interest in them as their star rises? The Sentinel is young and ambitious, eager to prove themselves on this mission. 
  • Elf Steward. This elf has been serving the crown for centuries. They've watched Galifar fall and the Eldeen secede, and they've protected generations of Wynarns; going to space is just the latest twist in a long career. They are calm and capable; they've seen it all before. On the Discord we've been calling this character "Elfred", imagining them as Batman's Alfred armed with sword and spell. 
  • Khoravar Loyalist. Neither as old as the Steward nor as young as the Sentinel, the Khoravar grew up in what's now the Eldeen and chose loyalty to the crown over Eldeen independence. If we get a Moonwalker Wayfinder, there could be some tension. 

Now, let's move on two our two final characters! The Sanguine Apothecary of the Sojourn Above is our medic, with the secondary role of studying alien life. Combining origin and class, we've come up with three interesting options: 

  • The Preacher is priest of Aureon and heir of House Vadalis. A cleric with the Order Domain, they can offer spiritual guidance and divine healing while using the gifts of their mark to interact with unknown species. 
  • The Orrery is a unique construct created at Starpeaks Observatory, designed to chart the stars; when their healing abilities aren't needed, they'll serve as navigator. Mechanically (literally!) the Orrery is an autognome with the abilities of a Circle of Stars druid—though their powers are tied to their unique design rather than to any druidic tradition. 
  • The Menagerie is a changeling who's become an expert at physiology, humanoid and otherwise; they can assume animal forms, and use their powers to both heal their friends and interact with animals. Mechanically, they're a changeling with the powers of a Circle of the Moon Druid)

Our final character is the Astral Wayfinder of Realms Unknown. The Wayfinder is the ship's chief scout, expected to take point when exploring alien worlds. Here's our three choices...

  • The Moonwalker. A shifter ranger from the Eldeen Reaches, their strong connection to the moons drew them to the Initiative; Magister Wrey believes this connection is important and insisted they be appointed to the position. Can the Moonwalker strengthen relations between Aundair and the Reaches? The Moonwalker is a Monster Slayer ranger; their Hunter's Sense could be invaluable in pinpointing the weaknesses of alien creatures. 
  • The Mantis. This enigmatic insectoid is a Thri-Kreen from the Forsaken City of Xen'drik. An encounter with an ancient artifact has left them with images of a Cul'sir outpost in the Ring of Siberys, and the determination that they must reach it before something terrible happens. Their knowledge could give the Initiative a crucial edge over their rivals, and there's no questioning the Mantis's skills. The Mantis has the powers of a Horizon Walker ranger. 
  • The Armorer is a warforged Armorer artificer. Though built to serve as a simple soldier, they soon discovered they had a remarkable aptitude for artifice, especially self modification; their infiltrator armor and homunculus scout give them excellent recon skills, and their general skills with artifice make them a valuable asset to the Magister. While it may seem like the Orrery and the Armorer would be redundant, the Armorer is a warforged who has forged their own path, while the Orrery is a unique construct that has yet to truly learn what they could be; they could have a lot to learn from one another! 

That's all for now! Thanks for helping to build this fascinating cast of characters! 

Comments

Anonymous

Vadalis! Elfred!! HORIZON WAAAALKEEER!!!!!!

Anonymous

I think if I was running this on my Eberron I would set it in a later timeline - like in the 1060s YK. The space race has a very specific cultural and technological feel which is very different from the turn of the 19th/20 century, and I don't want to get your 1960s in my 1890s, if you see my point.

keithbaker

Absolutely. Under normal circumstances, if you asked me what Eberron would look like in 1000 YK, I wouldn't say "Space travel!" On the other hand, I simply DON'T HAVE TIME to design an entirely new 1060 YK interpretation of the setting, taking into account all the things that should surely have changed by that point. Has the Mourning been undone or has it expanded? Was there another war? What happened between Aundair and Eldeen, or Breland and Droaam? What happened when Haruuc and Boranel died? And even if I did have time to make that version, I'd have to introduce all of you to that new subsetting. As it is, this is something I want to do RIGHT NOW and I want people to be able to use the existing hooks. The tension between the Eldeen and Aundair will be a factor in the actions of the Moonwalker. The threat of the Mourning is a factor right now. So I'm the first to admit that IT DOESN'T ENTIRELY MAKE SENSE; it presumes a dramatic breakthrough in arcane science that does feel fifty years ahead of its time. But it's the best option I can manage at the moment; I discuss my thoughts in more depth on Discord.

Anonymous

Oh, yes, I understand and didn't want to imply any criticism. It already has me thinking about what events might contribute to the mood of the 1960s. I think at a minimum the great powers have figured out what caused the Mourning and how to replicate it (with that cause still being left unstated and unknown to the general populace and the PCs). Aurala finally pulled the pin on her war, influenced by the Dreaming Dark and with quiet assistance from Reidra. However, Redira plays both sides and fights with Breland, Thrane and Karrnath when they invade Aundair and topple Aurala's regime. Reidra takes northwestern Aundair and half of Fairhaven "under its protection", and begins building hanabalani. What remains of the Five Nations finally wake up to the danger posed by Reidra and form a defensive alliance. Reidra commences an influence campaign among former vassals of the Five Nations that still resent Galifaran hegemony; it makes headway with Q'barra, many Ghaal'dar clans, fledgling kingdoms in the Shadow Marches, and the common people of Droaam. Clan Soldorak is also tempted by Redira's psionic technology. Breland finally recognizes Doaam in an attempt to head that off, and finds itself an unlikely ally of the Sisters. Hanabanani start to spring up in areas of Reidran influence in Khorvaire. The Galifar alliance provides support to Adar, the Akiaks, and the Heirs of Ohr Kaluun.

Anonymous

The paranoia of the age is fed, not by a Mourning that nobody understands, but by the knowledge that the major powers now understand it and threaten to replicate it in extremis. Democracy has largely taken hold in the former nations of Galifar (or what is left of them), which massively increases their industrial output and standard of living, but also allows "Hanabalinis" to freely promote Reidran utopian ideals and its "benevolent" autocracy.

Anonymous

Information travels more quickly because of Sivis' and Phiarlan's speaking stone broadcasts, and later their home crystal ball programming. Trueseeing technology built into the crystal balls allows people to trust what they are seeing with their own eyes, increasing the influence of news media companies and causing pan-Galifaran military and intelligence agencies to increase their security and paranoia in order to keep their secrets. The space race is both a source of national pride and an attempt to control what is believed to be vast resources of Siberys shards in the Ring - since the shards are useful both to Reidra and to the pan-Galifaran industrial complex controlled by the Dragonmarked houses. They may be disappointed when they find the truth, but the other potential resources of space will keep them going.