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Hi Everyone! With the release of Xanathar's Guide to Everything, my next few articles are going to look at how the ideas in XGtE affect Eberron. This initial post ties to common magic items, and the broader question of how to incorporate Eberron's wide magic into 5E. 

Now: My original plan was to write about warforged this month, and I simply haven't had time or inspiration to do that. I don't want to let you all down, so if you have specific questions about Warforged, post them here and I'll do a Q&A to address them in the future. 

Thanks for your support!

-Keith Baker

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Dragonmarks: Common Magic, Part One

Xanathar's Guide to Everything was released recently, and it includes a host of options for players and gamemasters. Over the next month I'll explore how I'd incorporate some of these ideas and options into Eberron. Right now I want to tackle a subject that intersects only partially with XGtE: the question of how Eberron can coexist with the limited magic of default 5E D&D.

Comments

Anonymous

Keith, are there any aspects of roleplaying the warforged that you find are under-used or under-explored? What kinds of questions do you like to explore when you are playing warforged?

Anonymous

Could a warforged caster undergo the ritual to become a lich?

keithbaker

Under 3.5 rules, no, just as they couldn't become vampires. The templates for these (and most other undead) generally specify the humanoid type; warforged are constructs with the living construct subtype. Bear in mind that a lich is by default a skeleton; at the very least, even if you decided that a warforged could undergo some variation of this ritual, the end result should be something mechanically different because it would be an undead creature of metal and stone, not bone.