Noisecraft (Synthesis focused on noise) (Patreon)
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Rationale:
A tonally destructive way of synthesis can open up new possibilities and bring about unique textures
Understanding and harnessing the processing behind atonal synthesis can allow for musical objects that constantly change and morph
Using compression, filtering, delays, we can generate new detail that works for and against the element of chaos. It's also something fun to do!
Overview:
0:00 - Update
03:24 - The Rationale
04:10 - Demo Track Playthrough
09:10 - I - Delay layer, DC mod, click waveform
18:22 - II - Fine tuning noise colour, Filter ringing, Transient management
24:53 - III - LFO rate vs Frequency
28:38 - IV - Compression, Transient Management, Comb Filter Basics
36:55 - V - Found sound, Kickdrum tail
41:50 - VI - Sampler Characteristics
44:41 - VII - Sequence Making, Tone shaping, FM From Noise
50:10 - VIII - Serum FX, Creating the impression of "foley"
55:38 - Bonus Hihat Patch - Sample & Hold
57:40 - Arrangement tips for patches
1:07:10 - Wrapping up!