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Rationale:

  • A tonally destructive way of synthesis can open up new possibilities and bring about unique textures

  • Understanding and harnessing the processing behind atonal synthesis can allow for musical objects that constantly change and morph

  • Using compression, filtering, delays, we can generate new detail that works for and against the element of chaos. It's also something fun to do!

Overview:

0:00 - Update
03:24 - The Rationale
04:10 - Demo Track Playthrough

09:10 - I - Delay layer, DC mod, click waveform
18:22 - II - Fine tuning noise colour, Filter ringing, Transient management
24:53 - III - LFO rate vs Frequency
28:38 - IV - Compression, Transient Management, Comb Filter Basics
36:55 - V - Found sound, Kickdrum tail
41:50 - VI - Sampler Characteristics
44:41 - VII - Sequence Making, Tone shaping, FM From Noise
50:10 - VIII - Serum FX, Creating the impression of "foley"
55:38 - Bonus Hihat Patch - Sample & Hold

57:40 - Arrangement tips for patches
1:07:10 - Wrapping up!

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