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Refactoring means - repair and bring things to order, you otherwise won't like to touch. - First, I moved deals that are made with clients from reception to an accessible separate entity. Because now reception is not the only place to create such deals. - Than I worked on char and client sheets. I brought them and item wardrobe together, to make them accessible from any game screen, not only from reception and hero cabinet. They were supposed to work like this, but in a hurry temporary tie to reception stayed forever. Lots of existing and potential bugs were catched and fixed in the process. Although it might bring new ones, but at least now the whole engine system inside is in order facion. - fixed staff panel that appears from home plan. Now if you choose level up tab, only chars requires level up will be shown and scrolled through next button. Making easier to navigate and level up all your characters. - client preferences and bonus slider now works a bit different. Client won't chose exhausted or low mood girls. Bonus slider now can give only 10% max from the client price. But you'll see the point when the bonus enough to surpass mood penalty. - same receptionist works now independently. It used to secretly open clients tab and simulate to click offer. Which caused sometimes missed clients, etc. Now fixed. - lots of testing were made. Since I touched a very basic mechanics it influenses to a lot of stuff. Which gave an opportunity to chop some dence weed out of it. It was boring technical stuff to listen to, but it was pretty much what I was doing. Think that's enough for one dive into the basic code. Next I'm going to give attention to the gym and maybe some other more representable stuff.

Comments

Icarus Media

Ah....what could have been....

Icarus Media

This place is like visiting the tombstone of an old friend, and so many memories and friends made here in the forum back when I was just 'Apocrypha'. Forgive me...a moment of nostalgia.