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The winner from the poll to join the battle party has been Christie!

At some point of the game, probably early and probably after small side quest she'll join Elana and the Spirit to help them defend against the strange new beings that has appeared in the dimension.

Beside her, there are at least two more characters planned to join the battles. We'll try to have all of them ready for next update, but there is high chances that this is not going to be possible because it means about 60 animations which is kinda insane (More animations that chapter 1 maybe even chapter 2). But we are getting faster at it, so we'll see :)

 
Rough lines about the combat:

Premise:
Some strange beings are appearing in the pre-existential dimension. They are chasing the the students of the academy and appear to be very powerful, to a point that Elana and the Spirit have nothing to do using violence against them. Luckily, for some reason, they also appear to be full of lust and can be seduced and easily dragged to sexy times. Sadly they appear to have some sort of dark aura around them, some sort of decay magic that causes our heroes to lose stamina way faster than what they are used to in this matters.

The battles:
The enemies will appear in groups and you'll have to chose one of the enemies, one of your fighters, and choose which action to perform to start the battle. You'll be able to change fighter, enemy and action any time, but the fight will not stop until one of the contendants is defeated, which will happen if his or her stamina reaches 0. The enemies will have preferences and some of the actions will affect them more, but they will also have different natures. Some will switch preferences during the battle, some will be tougher at the beginning, some will be more affected by "turbos" (provisional name) or not affected at all... The turbos are short periods of intensity that consumes more stamina but also inflicts more damage to the enemies stamina. The amount of times the fighter would be able to use this turbos and the amount of stamina it will consume, will also depend on the level he or she has on that matter. Beside of this, every fighter will also have their own special abilities that will be able to use during combat, which will consume magic. Abilities like heal the party, do a special attack, inspect the enemies... The danger of the battle allows them to focus a little more to perform magic, but there will be also risks if those skills have low level.

Management, level up and rewards:

In the game menu you'll be able to manage the combat party. Probably you'll be able to select up to three fighters building your team at will. There you'll be also able to manage a little the visual part of the fights. For example, Christie will fight as woman against mans and futa against woman, but there will be an option to see her as a woman with a strappon instead of futa. You'll be also able to able to choose if you want to see fights against both of the genders, one of them or none of them. For example if you chose to not see Elana fighting against females, when she is battling a female the game will show the equivalent animation action for males (more or less equivalent...) and if you choose not to see any of them you'll just see the effects in the stats.

After every victory, as a base, the player will earn lust power that will increase the whole lust amount of the academy and every fighter will earn experience points to level up, which will provide skill points to upgrade the combat actions.

Our idea is that every level would give a lot of skill points, but with plenty of fields to personalize the characters if wanted. For example the combat actions will have at least two different levels to use the skill points, one to increase the damage and one to reduce the stamina needed (for example making possible to have one action very harmful for the enemies stamina and one other that almost doesn't consumes any stamina for your fighter). Turbos and special abilities will also have their own levels for different matters, for example, a level on the magic abilities to reduce the chances of fail, or evolve the effects. Enemies will also have levels, beside coming in differents group sizes and natures, so managing your fighters will have certain amount of importance.

More or less this are basic for the combat. We could add some more stuff during the development but we think this could be something interesting as it is.

Of course, as always, comments and opinions are welcome.

Have a nice day!




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Comments

Alexander

As for the opinions, I have some questions. 1) How will destruction spawns affect the worlds created earlier? Their plot doesn't include the spawns or any mention of them 2) What will happen with the defeated spawns? Also, in the previous chapters, enemies were still people, and their presence doesn't disturb citizens generally. But the spawns are not humans hence inhabitants should react to their appearance somehow. And, by the way, inhabitants should remember the invasion after. So there is no simple way of integrating the spawn into game. Maybe, one of the solutions is including the destruction spawns in the worlds’ plots from the very beginning: for example, in Bubble world, people may live in the impregnable fortress with the spawns around trying to break into constantly – and we should defeat them before influencing locals, or even in the corridors between different rooms (because guards are too lazy to fight with them). Or, in world with Wrath, people are at war with the invaders, and they don’t want to speak with us until we defeat few (because you’re a fucking brat if you kill no enemies). Or, in one of the possible unnamed worlds, there may be even citizens corrupted by spawns and the destruction power but still with consciousness and able to control the dark side with some help. And, returning to the first question, there may be no necessity to remake every part of all the ready worlds: like, the Goddess needs time to find out the place, to create and to send enough warriors, etc. In that case, the further we go the more enemies we find and the stronger they are. Following this scenario, adding mentions of the spawn in the released worlds is enough: like, Elana may see a dark silhouette suddenly disappeared, or some inhabitants may mention the same phenomenon. On the other hand, such a solution implies a constant increase of the destruction influence from world to world so it exacerbate problems of balance between fights and exploring (especially in the end) and of making fights not irritating. But with all those plans about system of skills and levels, I do believe they’re solvable for you. And, again, thank you! Your hard work is awe-inspiring!

elanachampionoflust

Thanks for the comment! The destruction spawns will not affect the "not completed world" (at least most of them). Their behaviour can be erratic and in their stage they are mostly instinctive beings, but their goal is to stop what is happening in the academy. As for question 2 They will have a role after the battles but since it is still on the making and we are still not sure which will be this role we'll tell it later. They will disturb activities of the people but mostly academy matters and secondary missions. We like your ideas for the worlds and the enemies and we'll probably do something like this with some of the last worlds to make some difference with the previous ones.

Alexander

Thanks for answer, your responce is clear. About role after the battles, it is enough for me to know their role will be in game (don't like many spoilers anyway). There's no need to hurry! You handle it superbly. Anyway, good luck, guys!