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Well, this is starting to seem some kind a game or something :p


We've made an experiment this month, trying to work like if we were working as a full time job on it to see what could we do (by the power of coffee and weekends). Not very healthy and we didn't achieve the 8 hours per day but we are happy with the results.


The plans for that month had changed a little. We wanted to add some singular character contet but we have decided to improve the gameplay a little instead of the story.


Alpha 0.9.9 


Upgrades:


·Some skip butons to other points of the intro.

·Options work now inside the game.

·New skill system (now the skills must be learned using xp points).

·Skills tree (new habilities will show while learning the previous ones).

·Some skills can be upgraded (for now just add more images or animations apearing ramdomly when using the skill. Does not improve what it does).

·A description of the skill will apear placing the mouse on the skill in the skill tree.

·Added animation with the plain villager and Elana and some images for the rumors skill.

·Added animation with the plain villager and Elana for loving touch skill.

·Added animation with the plain villager and Elana for surprise kiss skill.

·Added bad touch skill with an animation whit the plain villagers and Elana.

·When upgraded, the foreplay skill will show two more animations.

·Added magic wind skill.

·Added visions skill whit an animation of plain villagers and some images (same as rumors skill)

·Added spontaneus arousal skill with an animation of plain villagers and Elana.

·Minimum balancing between magic an phisic actons. Actions give more influence and magic give more xp (the final balance it will not be made until everything is on the table).

·When you enter an area auctomatically does an observing action.

·Added skip button for observing events.

·Added menus and mechanic sounds.

·Added blur option for backgrounds instead of darken.

·Added more events for the square, houses and farms (now every area except the castle, academy and the mountain has at least 12 events).

·Corrections on some text for events and actions.

·Added about 10 images for the observing events.

·Upgraded the balance between influence and what event shows when observin an area (again not definitive).

·Backgrownd for the houses and tabern added (and sketches for the rest of the areas).

·Added gallery for $10+ patrons (debug codes will be sent day 5 or 6)


NOTES:


·Typing “back” on the kayborad brings you back to the city.

·The skill tree for level 1 it's not finished and also will be another tree for tasks and chores.


Files

Comments

Lee Thompson

Problems with v0.9.9 (Firefox 40.0.2, Flash v18.0.0.232) - any popup dialog (Rituals, Options etc) is unresponsive. (Close doesn't work, ritual button doesn't work. Under Options the only thing that responds is the blur checkbox.)

elanachampionoflust

try with the files in the other posts. Anyway we have recoded the game so that should be fine on next alpha

Lee Thompson

@Elana Champion of Lust, confirmed, popup dialog controls work in the exe but not the swf.