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Poll

Gift of Hedone - The Alchemist & Potions

  • Yes, Love it 266
  • Nah, not a fan 13
  • Meh, not fussed 35
  • 2024-02-07
  • 314 votes
{'title': 'Gift of Hedone - The Alchemist & Potions', 'choices': [{'text': 'Yes, Love it', 'votes': 266}, {'text': 'Nah, not a fan', 'votes': 13}, {'text': 'Meh, not fussed', 'votes': 35}], 'closes_at': None, 'created_at': datetime.datetime(2024, 2, 7, 7, 52, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 314}

Content

Helo you wonderful deviants,

So in my experience Potions in games are incredibly useful, for a number of reasons, can save you in a tight spot, turn the tables in a hard battle, make resource gathering easier, the list goes on. But, I also find they can sometimes be "overpowered" to a degree.

So I wanted to get your opinion on making potions, similiar to the party ponding concept, of risk and reward, and a balance between these. In all honesty I dont know what the coding difficulties around are.  Some examples may be:

You take a potion that heals you, but it will effect your speed.
You take a potion that maybe increases exp earnt, but you're going to take more damage.
You take a potion increases your attack, but after a certain time, you become fatigued.

So it adds an additional degree of strategy - what do you think?