Gift of Hedone - The Alchemist & Potions
- Yes, Love it 266
- Nah, not a fan 13
- Meh, not fussed 35
Helo you wonderful deviants,
So in my experience Potions in games are incredibly useful, for a number of reasons, can save you in a tight spot, turn the tables in a hard battle, make resource gathering easier, the list goes on. But, I also find they can sometimes be "overpowered" to a degree.
So I wanted to get your opinion on making potions, similiar to the party ponding concept, of risk and reward, and a balance between these. In all honesty I dont know what the coding difficulties around are. Some examples may be:
You take a potion that heals you, but it will effect your speed.
You take a potion that maybe increases exp earnt, but you're going to take more damage.
You take a potion increases your attack, but after a certain time, you become fatigued.
So it adds an additional degree of strategy - what do you think?