Dev Update - November 28th, 2018 (Patreon)
Content
Clothing Damage
The system is finalized and we've got damage state assets flowing in from Rated! Soon this feature will be fully implemented. Have some eye candy of the animation that plays when your clothing gets damaged.
As of writing this, we've only got the underwear fully implemented, but we'll have the rest in for release. Here is an example of what this animation will look like with a full outfit.
Here are some of the early sketches of the damage states, Rated is still working on perfecting them as this is being typed!
Let's talk about how the durability system works in detail now. Feel free to skip over to the pretty images below. ♥
Most clothing is going to have their own maximum durability attached to them. As you take physical, collision, or shred damage, the durability value on your equipped clothes will be lowered. The amount of damage they take is equal to the amount of damage that you receive, distributed across all your equipped clothing based on which slots each piece of clothing takes up.
If an equipment has more slots, it will take more damage. The more equipment you have to share the damage, the less damage each slot will take. If you go out wearing only your underwear like in the first gif above, your clothes are going to go from Intact to Destroyed in one hit like the gif shows.
There are four states of damage.
Intact (80% - 100%) No visible damage on sprite
Damaged (40% - 80%) Some rips and tears
Ruined (1% - 40%) Lots of rips and tears
Destroyed (0%) Bodyparts exposed
The stats that your equipment gives will slowly decay as its damage state gets worse, until you get no stats from the equipment when it's destroyed.
You don't lose a clothing item when its damage state reaches Destroyed, it can still be repaired. Being Destroyed just means that the clothing item is no longer protecting you like it should.
Speaking of repairing! That brings us to.
Repairing Clothing
You'll be able to repair your wrecked gear for a fee at the Gear Shop. Good as new!
Lumber Rats
We've done a lot of work on adding to the roster of opponents that work for Carceburg's little rat problem.
The Shredder
The Shredder targets your clothes, opting to strip you naked instead of trying to deal any real damage to you when there's clothing to deal Shred damage to!
The Healslut
The Healslut puts her mouth to use, performing oral on her teammates to heal them.
The Squirter
While the Healslut puts her mouth to use, the Squirter uses her pussy instead, squirting all over her enemies to deal Area of Effect Lust damage.
The Flogger
The Flogger uses her titular Tentacle Flogger to ensnare enemies in tentacles, leaving them unable to move.
With so many rats on the loose, Carceburg needs an exterminator! That's where you come in.
Defeat Missions
There are daily jobs that you can take from the job board to defeat a certain number of a certain type of opponent! These should give you lots of money to use in the Gear Shop!
Gear Shop
Now you'll be able to purchase combat equipment using your hard earned fuckbucks at the Gear Shop!
Health Tonic
This nifty little item will heal 5 hitpoints to Jenna when you drink it. Handy for when you're in a pinch without a healer! (Don't ask what it's made out of.)
Tentacle Flogger
If you're able to get hold of a Rat Flogger's Tentacle Flogger, take a look at some of the 'alternative' uses for Andro tentacles attached to a handle.
Carcen Slums
Venture into Carceburg's Slums, a place that the Lumber Rats have made into their territory. Pick a fight, or have a chat! What's this? Snow? Well it is almost Christmas!
Skip to Content
Remember the Skip Prologue button? This is it now. Feel old yet? Now we can slot in saves to this list with every update so you don't have to play through to get to new content if you don't already have a save to use!
That's about it for this Dev Update! We're hoping to get 0.7 out to you guys by the beginning of December. It might not be bang on the 1st along with the 0.6 public build, but it is definitely coming very VERY soon.
We'll see you next week on Wednesday for another Development Update! See ya then!