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After two months of hard work, we're excited to finally get the new release of Third Crisis into your hands!


How to Play!

Step 1: Link up Patreon and Itch io

https://anduogames.itch.io/third-crisis-patreon/patreon-access 

Step 2: Play the new 0.2 Version!

https://anduogames.itch.io/third-crisis-patreon


Caveats

1. You will need to link your itch.io account to your patreon account. This is done, so only $5+ patrons can play the update.

2. Only the WebGL version is currently available, so you can't download the game.

3. We will release this update to the public along with any fixes in one month.

4. To get past the content of 0.1, go to "Load Game" and click the "Skip Prologue" Button. The saves from 0.1 will NOT work, because we had to redo the Missions system.

5. You can share any thoughts and feedback via this link: https://goo.gl/forms/O71wXy26UOsnTonE3


Much love and thanks for your amazing support! ♥


0.2.0 Patchnotes

  • Added additional overworld sprites to the motel.
  • Added multiple building interiors in Carceburg, including the bar, prison and town hall.
  • Added multiple logic additions and polish to the dialogue system to allow things like sticking multiple dialogues together and easily running logic when a choice is selected.
  • Added additional music tracks to the game.
  • Added logic and art that allows Jenna’s nipples to poke through her suit if the bra is skipped.
  • Added dialogue that acknowledges that the player skipped the bra, and some dialogues will also acknowledge if Jenna is missing her bra.
  • Added a badge apparel item which includes a small dialogue sprite.
  • Added a curfew minigame that utilizes the combat system where the player has to sneak around guards to get back to the motel and they’ll get taken to the prison if they get caught.
  • Added a gallery that can be accessed by interacting with Jenna’s bed in the motel.
  • Added multiple new h-scenes in various places around Carceburg.
  • Added four new CGs with multiple variants each.
  • Added confirmation pop-ups to deleting and overwriting save games.
  • Added the ability to take your clothes off in certain areas, one of which being Jenna’s room in the motel.
  • Added visual scripting and extension logic to make sequence development significantly faster and easier to iterate on for more efficient content creation.
  • Added backend logic for currency (currently you can’t view what you have or use it, but you can receive money).
  • Modified the motel intro cutscene to force the player to use the new ability to strip in Jenna’s room before continuing.
  • Modified the motel’s logic setup to make room for easily adding on more events and sequences.
  • Modified Jenna’s walking animation speed at both higher and lower movement speeds to match the animation to the movement better.
  • Modified the backend mission system to allow for faster content creation and for future extension.
  • Modified save menu to include a save button that needs to be pushed to save the game with the name that is in the text field (this also allows Android to finally save).
  • Fixed issues revolving around holding the skip bind to skip dialogue.
  • Fixed Grumpy Man state saving issues that would soft lock the game.
  • Fixed some missing mission task completions.
  • Fixed some unseen issues with the Day-Night cycle and added a lot of logic revolving around things happening at certain times.
  • Fixed countless little bugs and issues.
  • Removed all lewd content due to being unimportant to the core experience of the game.

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