Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Hey what's up guys, it's Vilsa here and today we've got another Dev Update for you! We don't have too much cool stuff to show, because this week was dedicated toward story things that we don't really want to spoil too much.


Curfew

We've finalized the first pass of how stealth is going to work when navigating Carceburg during its curfew. All of the guards will have a line of sight that's shown via warning tiles with eyes on them. When you walk inside of one of these tiles or have one of them placed on you, you will get caught and have to be taken to prison to serve out your 'sentence'. You also will have the ability to throw stones to make sounds and distract the guards so you can pass by. We'll start polishing out these mechanics to make sure they work tightly together and are fun to go through


Story

We've been hard at work on improving our back-end to support some of the ideas we have for the story, and now we should be able to start working hard on getting everything implemented. We've spent the week nailing down exactly what we want to happen in the main story of this release and we've achieved a better balance of our three core pillars (story, lewd, combat) with this draft of the 0.2.0 story slice versus what we were originally shooting for. Originally it was only focused on lewd, and we didn't cut any of the lewd out when shifting toward this new draft, we just now have combat sequences like the curfew and a main quest-line that ties everything together a lot better.


We're still hoping to get 0.2.0 out to you guys by the end of March. Keep an eye out for this week's Sketch Vault on Friday with more of Gear's awesome WIP art for the game, and we'll see you next Wednesday for another Dev Update!

Files

Comments

No comments found for this post.