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Hey guys! After almost a month of work here is the first beta test of pa_fact.

The original was made by Dave Johnston, you probably know him for his map de_dust2.

Copy the map file into your CSGO folder under CSGO/maps, and open the map with the console command: map pa_fact_beta1

This is a beta, so expect some errors, unfinished detail or general oddities. I would be very happy if you guys would share your opinions on this map and tell me about any errors you find and maybe even ideas for improvements!

If you want to test it online, we have a server running!

connect 116.202.192.67:27026

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Anonymous

I like the map so far, here are some bugs I found and some approvements: (I made a simple callouts map overview, which I'm going to reference: https://prnt.sc/11ng8gh - I also made a video version with timestamps: https://youtu.be/QajC39O9EPk) [Bugs] - Out of map boost in Storage - Clipbrush boost in front of Armory - Even more OP boost in front of Armory - Outside Runboost from ladder onto one of the pillars - Outside 3 man boost onto one of the pillars - Boost in Storage - Playerclip walking in Storage - Clipbrush walking in Weapons House (near connector) - Unusable boost position next to ladder - All of the rolling gates have no collision. (example in connector) - Player sometimes gets stuck on a roof part on catwalk - A corner is not well clipped near bridge - Visible Nodraw texture in an adjacent tunnel (out of map) - The trees out of map have weird wind animations. [Improvements] - Several areas of the map look walkable but aren't. Maybe add Roadblocks, etc. to tell the player that he cant go further. - Inconsistent clipping on the stairs in alley near connector